Developer blog 3

We hope you will like our new video. It depicts parts of the first mission, entitled ‘Homebound’. This mission is about ten minutes long and it turned out to be quite eventful. The background story reveals that Starway Fleet has several battle groups. The game’s story is centered on one of them. The player takes the place of a fighter pilot serving in one of the fighter squadrons assigned to Task Force Stealth Panther.

We put great emphasis on radio chatter that can be heard during missions. You have the chance to hear some of it in this mission. Currently, all gameplay triggers function correctly, there are only a handful of special features left to do. We are also continuously tuning the game graphics, with special focus laid on the space ambience with lights, mist and other effects. Multiplayer is also worked on and progressing well.

We hope that you like this little gameplay teaser. Soon we will assemble a spoiler-free video mix about the upcoming missions. For the meantime, follow us and like. Spread the news that Starway Fleet counts on all pilots.

 

Developer blog 2

This short video gives an insight into the current sectors. We plan to further refine them, but now you can have an idea how they will look like. We are proud to announce that Trappist-1, a star recently discovered by NASA, and its planetary system are also included as a sector in the game. As soon as we heard the discovery, it was obvious that we should implement the system in the game as accurately as possible. The design of the Trappist-1 system is based on data published by NASA.

We attempted to create a diverse range of sectors. These include an asteroid belt consisting of ice rocks, which represents an important water source in deep space. Combat will take place around scenic planets and their moons. Spectacular gas clouds and asteroid fields will also serve as combat environment. Mining facilities are established to exploit the mineral resources of shattered planets.

We hope you will like the world we are creating. Stay tuned, we will be back with more news.

 

Developer blog 1

We’ve been through a core gameplay test during which we tested current features. We have a short video about it, you can check it out. We chose an exciting sector, namely ‘The Dying Planet’. It is full of asteroids, remnants of a planet that had been destroyed. We thought that this scenery would be a perfect environment for this gameplay test. We amassed an enemy task force consisting of 2 frigates, a cruiser and a battleship, escorted by no less than 50 enemy fighters. We dared to enter this sector covered by only 10 fellow AI fighter pilots… The outcome was just as we guessed it would be. 🙂

A versatile and proven method of protection is the use of ship-based shield generators. The bigger a warship is, the more generators she has. In order to neutralize the shield, all generators must be destroyed. The ship’s hull will be vulnerable to our weapons only after losing the shields.

Facing the firepower of capital ships, such as cruisers, is a frightening experience. The largest ship is protected by 40 laser turrets and heat-seeking missile launchers. Apart from these, she also has ten torpedoes to counter enemy cruisers. The size of the cruiser necessitates such a huge amount of defensive weaponry, because her length nearly exceeds 800 meters.

Both the friendly and enemy AI passed the exam when we tested basic movement routines. The next step will be giving all types of fighter and attack craft different performance, flying characteristics and behavior patterns. A bomber will maneuver and behave in a total different manner than an interceptor. Moreover, interceptors will act differently while flying around their task force than far away from it. If they have the chance, they will try to lure enemy units within the engagement range of their warships.

We hope you will like this game. Please follow the development. Soon we will post more news, we have a lot of work to do until then.